A little while ago, I entered the 36th Ludum Dare game jam, and ended up creating my first ever game with the Godot Engine: Floppi’s Relic Run. Check the LD link there for the download. This post is a bit of a post-mortem on the jam project, but also to spotlight the tools that made this remotely possible.
Posts Tagged: ludumdare
I produced an entry for this month’s Ludum Dare. It’s a traversal memory game where you have to find your way back home, but you can only pick one path forward, picking wrong forces you to reset.
A brief description:
Marvie is spacefaring alien and can only travel along asteroids. But Marvie has a problem.
He kind of disintegrates every asteroid he touches. He can’t help it. His psychologist says the condition will only get worse with age. How tragic.