Every once in a while you decide “Man, I should make a game in 24 hours and let the kids design the levels for it.” Using only 4 colors. (I made an exception for the indicators on the HUD.)
Maybe that doesn’t come up super often for anybody…
Every once in a while you decide “Man, I should make a game in 24 hours and let the kids design the levels for it.” Using only 4 colors. (I made an exception for the indicators on the HUD.)
Maybe that doesn’t come up super often for anybody…
A little while ago, I entered the 36th Ludum Dare game jam, and ended up creating my first ever game with the Godot Engine: Floppi’s Relic Run. Check the LD link there for the download. This post is a bit of a post-mortem on the jam project, but also to spotlight the tools that made this remotely possible.