Posts Tagged: ludumdare

Floppi’s Relic Run: Tools and short Post-Mortem

A little while ago, I entered the 36th Ludum Dare game jam, and ended up creating my first ever game with the Godot Engine: Floppi’s Relic Run. Check the LD link there for the download. This post is a bit of a post-mortem on the jam project, but also to spotlight the tools that made this remotely possible.

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Ludum Dare: Marvie!

I produced an entry for this month’s Ludum Dare. It’s a traversal memory game where you have to find your way back home, but you can only pick one path forward, picking wrong forces you to reset.

A brief description:

Marvie is spacefaring alien and can only travel along asteroids. But Marvie has a problem.

He kind of disintegrates every asteroid he touches. He can’t help it. His psychologist says the condition will only get worse with age. How tragic.

Marvie!

Link to Play: http://iris.kiristar.com/mv3/
Link to Source: https://bitbucket.org/epb9000/marvie/

Implemented almost entirely in JavaScript, this uses the DOM to render the playing area.