Posts Categorized: Programming

WordPress Code Generation

Over the past few months, I’ve been heavily involved in some heavily customized WordPress development projects. Well, years, actually. There’s a bit of boilerplate involved for sure, and that’s where code generators step in. At least I would argue that defining the callbacks and hooking into the necessary actions is boilerplate.

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DigiGhost (Silly Game in a Day)

Every once in a while you decide “Man, I should make a game in 24 hours and let the kids design the levels for it.” Using only 4 colors. (I made an exception for the indicators on the HUD.)

Maybe that doesn’t come up super often for anybody…

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Floppi’s Relic Run: Tools and short Post-Mortem

A little while ago, I entered the 36th Ludum Dare game jam, and ended up creating my first ever game with the Godot Engine: Floppi’s Relic Run. Check the LD link there for the download. This post is a bit of a post-mortem on the jam project, but also to spotlight the tools that made this remotely possible.

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A Script A Day – WhatIs – Day 03/05

Day 3’s script: `whatis`: A wikipedia summary lookup.  It’s operation is pretty straightforward, you give it a search to do and it’ll perform the lookup for you.  If you hit a redirect it should follow it, at least as of time of writing this. (Edit whatis_extract.xsl in the resources directory if it breaks.) Continue reading