Over the past few months, I’ve been heavily involved in some heavily customized WordPress development projects. Well, years, actually. There’s a bit of boilerplate involved for sure, and that’s where code generators step in. At least I would argue that defining the callbacks and hooking into the necessary actions is boilerplate.
Posts Categorized: Programming
DigiGhost (Silly Game in a Day)
Every once in a while you decide “Man, I should make a game in 24 hours and let the kids design the levels for it.” Using only 4 colors. (I made an exception for the indicators on the HUD.)
Maybe that doesn’t come up super often for anybody…
Floppi’s Relic Run: Tools and short Post-Mortem
A little while ago, I entered the 36th Ludum Dare game jam, and ended up creating my first ever game with the Godot Engine: Floppi’s Relic Run. Check the LD link there for the download. This post is a bit of a post-mortem on the jam project, but also to spotlight the tools that made this remotely possible.
A Script A Day – Corner Cut – Day 05/05
I decided to do something with ImageMagick for my 5th day’s script. My original idea for day 5 proved to be too much for one night. A script to cut triangular corners into images. Pretty simple, but this may come in handy one day while designing something.
A Script A Day – ConvCurrency – Day 04/05
Day 4 out of 5 of my “A Script A Day” challenge. Day 4: ConvCurrency, a simple currency converter using WebServiceX.net’s currency conversion web API.
A Script A Day – WhatIs – Day 03/05
Day 3’s script: `whatis`: A wikipedia summary lookup. It’s operation is pretty straightforward, you give it a search to do and it’ll perform the lookup for you. If you hit a redirect it should follow it, at least as of time of writing this. (Edit whatis_extract.xsl in the resources directory if it breaks.) Continue reading